VFX/Animation
I began working as a Character Technical Director for Pixar Animation Studios, and went on to work as lead modeler and CFX artist for Weta Digital, Dreamworks, Sony and Bluesky.
MAYA | UV EDITOR
Examples of my design work on the UV editor in Maya, making it easier for users to create and optimize UV layouts.
Maya | XGen UI/UX Design
Taking an externally developed propietary tool and integrating it into Maya. At the same time, making it easier to use and less intimdating to new users.
INTERACTIVE GROOMING SYSTEM
The design process behind the development of a new grooming system for Maya, that I designed & created from the ground up.