VFX/Animation

I began working as a Character Technical Director for Pixar Animation Studios, and went on to work as lead modeler and CFX artist for Weta Digital, Dreamworks, Sony and Bluesky.

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MAYA | UV EDITOR

Examples of my design work on the UV editor in Maya, making it easier for users to create and optimize UV layouts.

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Maya | XGen UI/UX Design 

Taking an externally developed propietary tool and integrating it into Maya. At the same time, making it easier to use and less intimdating to new users.

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INTERACTIVE GROOMING SYSTEM

The design process behind the development of a new grooming system for Maya, that I designed & created from the ground up.

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